Friday, September 25, 2009

#9 Virtually Online

Second Life trends in education: The benefits of simulated environments in learning have previously been demonstrated. I have participated in Quest Atlantis which is a 3D multi-user learning environment specifically designed to immerse children, ages 9-14, in meaningful inquiry tasks. A 3D virtual world probably allows for a user to be more deeply immersed in the environment and therefore experience more "real" interaction and engagement with the people and objects in the environment. There is still plenty of scope for experimentation of virtual worlds in education.

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